Showing posts with label 9n2. Show all posts
Showing posts with label 9n2. Show all posts

Monday, 22 July 2013

Royal Baby

Starter Task


William and Kate's Baby is on its way...

What are your predictions:

  1. Five Boys Names?
  2. Five Girls Names?
  3. Weight?
  4. Date and Time?

#Royalbaby on Twitter

Gold eref for each one you get correct!

Wednesday, 17 July 2013

Amazing People Awards - winners!




This video outlines how the Year 9 Wildern students got to be in the finals for their Amazing People Awards category. The students went on to win the award - well done boys!



See here for a piece on the Wildern website:

Monday, 8 July 2013

Cover for P3 and P4 Year 9 Wednesday 10th July

Starter - 15 minutes


Look at this game and blog about the following questions:

What type of game is it?
What are the main characters/objects?
Who is the target audience?
What makes the game appealing to the target audience?




Main - 40 minutes


As you start to create your game, you will need to keep these things in mind. You can look at the Mark Scheme at the bottom of this blog post.

Your main tasks:

  1. Finish designing sprites (main characters, objects) *ensure that they are 32x32 pixels
  2. Finish designing backgrounds (levels, start screen, instructions screen, backstory screen) *640x480 pixels as a default size
  3. Update your assets table. You should have downloaded this already and added it to your EVIDENCE folder - but it is here too: https://docs.google.com/file/d/0B9fI45E6a9sKTFdoTldPdWZkVHM/edit?usp=sharing
  4. Look at example games and tutorials - you will find them in: File Store - Read - ICT - Miss_Rymill - Game_Authoring
  5. Start to design your game in GameMaker (Start - All programs - ICT & Business)
*If you are stuck, simply practise one of the tutorials or have a go at editing one of the Template Games so that you can see how they work!!

Plenary - 5 minutes


Blog about what you have achieved today and what you need to do. Do you need to attend catch up clinics after school??



Strand (d) The project outcomes – user experience
Not only does the game need to function correctly and work as intended, but it
also needs to provide the player with a positive user experience.
Assessors should focus on whether the game would provide a positive user
experience for the target age group.
There are many aspects that could make a game play well and engage the user.
The assessor could ask the following questions:
• Is the game enjoyable?
• Is the game long enough?
• Are there enough levels to keep the player interested?
• Are the different levels sufficiently challenging?
• Are the controls easy to use and are they intuitive?
• Does the player know what to do and how to win?
• Does the game start easy and then become progressively more difficult?
• Would the player want to play the game again?
• Does the game give feedback as to how well the player is doing? (Health
bars, lives, score etc.)
• Does the game look aesthetically pleasing?
Feedback from others should be used to inform the game review.
Finding the ‘best fit’
A ‘best fit’ strategy should be used to decide on the mark that best reflects the
extent to which the assets have contributed to the effectiveness of the products.
For 3 marks or more, a student must have worked independently.
For 1 mark, the learner may have needed guidance, but the degree of playability
of the game demonstrates limited awareness of audience and purpose.
For 3 marks, the degree of playability and interactivity of the game demonstrates
some awareness of audience and purpose.
For 5 marks, the degree of playability, interactivity and originality demonstrates
good awareness of audience and purpose.
For 7 marks, the degree of playability, interactivity and originality demonstrates
sound awareness of audience and purpose.

Wednesday, 19 June 2013

Backgrounds/Assets Table


L/O To be able to discuss what assets you will be using for your game

L/O To be able to develop graphic skills in order to design backgrounds for your game

Starter - 5 minutes


If you haven't done so already, download an Assets Table to your Evidence folder (File - Download As - Doc). You will find the table here:

https://docs.google.com/file/d/0B9fI45E6a9sKTFdoTldPdWZkVHM/edit?usp=sharing

Today you will be creating and adding your assets (characters, objects, backgrounds) for your game to this document... 

If you have not linked everything to your ePortfolio (see Progress Tracker) you will have to attend CLINICS AFTER SCHOOL.


Main - 50 minutes


Continue creating your characters / objects / backgrounds in Adobe Illustrator

Here is my example of how it looks in....

Adobe Illustrator

The game


Three things:
  1. The sprites must be 32X32 pixels in Adobe Illustrator
  2. They must have a transparent background
  3. You must save it for the web (go to File - Save for web and devices + choose png-24)
Background


  1. The backgrounds must be 640X480 pixels in Adobe Illustrator if creating a landscape game. The one above is 480X640 pixels as this game was designed in portrait.
  2. Use the storyboard designs

Plenary - 5 minutes


Blog about what you have achieved today

Monday, 10 June 2013

Assets Table


L/O To be able to discuss what assets you will be using for your game

L/O To be a Self Manager

Starter - 10 minutes


Download an Assets Table to your Evidence folder (File - Download As - Doc). You will find the table here:

https://docs.google.com/file/d/0B9fI45E6a9sKTFdoTldPdWZkVHM/edit?usp=sharing

Today you will be adding your assets (characters, objects, backgrounds) for your game to this document... 

Main - 45 minutes


Once you have linked everything to your ePortfolio (see Progress Tracker) you can continue creating your characters in Adobe Illustrator

Here is my example of how it looks in....

Adobe Illustrator

The game


Three things:
  1. The sprites must be 32X32 pixels in Adobe Illustrator
  2. They must have a transparent background
  3. You must save it for the web (go to File - Save for web and devices + choose png-24)

Plenary - 5 minutes


Blog about what you have achieved today

Monday, 20 May 2013

Creating Assets


L/O To be able to discuss what assets you will be using for your game
L/O To be a Self Manager


Starter - 10 minutes


Today you can start to creating your assets for your game...

Write down all of your assets (characters, objects, backgrounds) in a Word document


Main - 45 minutes


Once you have linked everything to your ePortfolio you can start to create your characters in Adobe Illustrator


Here is my example of how it looks in....

Adobe Illustrator

The game


Three things:
  1. The sprites must be 32X32 pixels in Adobe Illustrator
  2. They must have a transparent background
  3. You must save it for the web (go to File - Save for web and devices + choose png-24)

Plenary - 5 minutes


Blog about what you have achieved today

Monday, 13 May 2013

On your ePortfolio so far...

You should have:


  1. Game Overview
  2. Moodboard analysis
  3. Storyboard screens
  4. General Rules Log
  5. Photo of moodboard feedback form
Ensure that your moodboard analysis has enough detail on it - look at this one for an excellent example:

Monday, 22 April 2013

What makes good feedback?

Starter - 10 min


What makes good feedback? Discuss....

Main Task - 45 min


Good feedback:


  • Constructive criticism suggesting ways to improve work
  • A range of positive and negative comments
  • Questions which encourage reflection
  • Suggesting follow up work and comments 


Complete feedback forms for moodboards and add this to your ePortfolio

Start storyboarding your gaming screens:



Plenary - 5 min


Blog about what you have achieved this lesson

Sunday, 10 March 2013

Creating an ePortfolio for On a Mission

L/O To understand what an ePortfolio is

Starter - 5 min


What is an ePortfolio? Discuss. The SPB here might help you


Main Tasks - 50 min


Follow these steps in order to create an ePortfolio for your unit...

1 Open Adobe Dreamweaver
2 Go to 'File ---> New' and select Blank HTML Page
3Add these links to your page:

  • Game Overview
  • Moodboard
  • Storyboard Intro Screen
  • Storyboard Instructions
  • Storyboard Level 1
  • Storyboard Level 2
  • Storyboard Level 3
  • Storyboard Level 4
  • Storyboard End
  • Rules
  • Test Plan
  • Game Promo
  • Game
  • Game Review

4Save your page as index straight inside your DA204SPB folder

NOW: 

1. Ensure that you have completed and have feedback on your game overview

2. Ensure that you have finished your moodboard otherwise you will have to complete it after school

3. Get feedback on your moodboard and add this to your Game Overiview

4. PDF your Game Overview and add it to your new ePortfolio!!


Plenary - 5 min


Blog about what you have acheived this lesson

Thursday, 28 February 2013

Moodboard - Lesson 2


LO1 - To understand what a moodboard is and how it can be used to help develop a game
LO2 - To develop the resources needed for your moodboard

Starter - 10 minutes

Reflection: Open up your ICT blog and answer the following questions (remember that your blog is going to be marked from now on as part of your GCSE).

What is a moodboard?
What goes on a moodboard?
What does not go on a moodboard?
Ext: What is the best way to instantly show off your game idea on the moodboard?


Main - 40 minutes

TASK 1 Continue to collect images for your moodboard (three A4 Word pages are recommended - to fill the sugar paper).
Remember that the moodboard should include at least inspirational materials/images for:

the game genre and style
settings/environments
the characters
any music, sound effects or speech
anything else you think is important

Use this checklist to help you:






Moodboard_list.doc Download this file

Save your work in Sites--> DA204SPB --> Evidence


TASK 2 Complete your Game Overview and make sure that it is saved inside Evidence.


Plenary - 10 minutes



  1. Save all of the images you have collected 
  2. Save a second copy of all of the images as a PDF (File - Save As PDF) with your name in the header
  3. Email me your photos AS PDF FILES so I can print them in colour: PR Rymill p.rymill@wildern.hants.sch.uk ONLY PDF FILES WILL GET PRINTED FOR NEXT LESSON!
  4. Blog about what you have achieved today

Wednesday, 27 February 2013

Moodboard - Lesson 1

LO1 - To understand what a moodboard is and how it can be used to help develop a game
LO2 - To develop the resources needed for your moodboard

Starter - 10 minutes


Before you start on any detailed design work you must create a moodboard. This is where you communicate your initial design ideas for your game. You should use it to get feedback from your game testers.

What is a moodboard?
What goes on a moodboard?
What does not go on a moodboard?

Main - 40 minutes


The moodboard should include at least inspirational materials/images for:

the game genre and style
settings/environments
the characters
any music, sound effects or speech
anything else you think is important

Use this checklist to help you:






Moodboard_list.doc Download this file

Save your work in Sites--> DA204SPB --> Evidence



Also, complete your Game Overview... For if you weren't here last lesson...


In this project you will create an original game based on one of these three stories:

The evil Queen Farandur has plunged the kingdom of Tanfreda into terrible darkness. The light will only return to the kingdom when the stones of Malithican have been placed back into the marble floor of the High Palace. The stones have been hidden by Farandur throughout the land. Who will step forward to accept this challenge?

Victorian London, 1885. A number of mansions have been burgled. The burglar has left a pink feather at each crime scene. The notorious Eddie Blaketree is thought to be involved. Can Detective Copperfield catch the culprit?

A group of travellers pass through a flux-induced wormhole to a world in the far reaches of a distant galaxy. What greets them when they arrive?


All...

Download the Game Overview below and fill it in with your story ideas





Game_overview.doc Download this file

Mini Plenary - 5 minutes 

Share your game ideas

Plenary - 5 minutes


Blog about what you have learnt this lesson

Sunday, 24 February 2013

On a mission


Starter


You will start your CiDA project over the next week or so. Click here to read all about it!!


Main Tasks



  1. Create a folder inside Sites called DA204SPB 
  2. Inside this folder, create two folders - one called PRODUCTS (for the  final game, promo and instructions) and another called EVIDENCE (for supporting  evidence)
  3. Read the three story options here and decide on one for next lesson (they are also outlined below)
  4. Take a look at some previous gaming projects here (click on final game)
        In this project you will create an original game based on one of these three stories:
The evil Queen Farandur has plunged the kingdom of Tanfreda into terrible darkness. The light will only return to the kingdom when the stones of Malithican have been placed back into the marble floor of the High Palace. The stones have been hidden by Farandur throughout the land. Who will step forward to accept this challenge?

Victorian London, 1885. A number of mansions have been burgled. The burglar has left a pink feather at each crime scene. The notorious Eddie Blaketree is thought to be involved. Can Detective Copperfield catch the culprit?

A group of travellers pass through a flux-induced wormhole to a world in the far reaches of a distant galaxy. What greets them when they arrive?

Extension: Download the Game Overview below and start to fill it in with your story ideas



Game_overview.doc Download this file

Plenary


Blog about which story idea you will use and answer:
Why have you chosen this idea?
Which target audience will this story appeal to? Remember that your TA is up to 14 years old
What initial ideas do you have for this game?




Notes:

See here for the Moderators' Toolkit - this is a list of files which are accepted

Monday, 4 February 2013

GameMaker - Part 2


Starter 


WHAT IS A ROOM?  WHAT EXPERIENCE HAVE YOU HAD WITH THIS IN THE FIRST GAME? DID IT AFFECT YOUR GAME PLAYING IN ANY WAY?
LO1 - Learn how to control an object using the arrow keys
LO2 - Learn how to create a simple platform game

Main Task


In today's lesson you will create a simple platform game
The object of the game is for the player to move a ball to the end of various levels by jumping across platforms
Your finished game will look something like this



Use the tutorial on : File Store / Read / ICT / Mr Smith / Game Maker Tutorials / Tutorial 2

You might want to copy the folder into your area

Extension:

Try creating new and increasingly hard levels


Plenary


Write a post on your blog explaining these key GameMaker terms:

Sprite
Object
Event
Action
Room

Wednesday, 30 January 2013

GameMaker - Part 1

LO1 - To develop an understanding of key GameMaker terms
LO2 - To create your first game using GameMaker


Starter


Write a post on your blog explaining these key GameMaker terms:

Sprite
Object
Event
Action
Room

Main Task


In today's lesson you will continue to create your first game in GameMaker - Click On The Fruit
The object of the game is for the player to click on the fruit to score point and to avoid clicking on the bombs which will end the game
Your finished game will look something like this




Use the tutorial on : File Store / Read / ICT / Mr Smith / Game Maker Tutorials / Tutorial 1 

You might want to copy the folder into your area

Extension: 

Can you change the speeds and points for the different fruits?
Can you add a new object of your own into the game? 


Plenary



Continue your post on your blog explaining these key GameMaker terms:

Sprite
Object
Event
Action
Room

Monday, 21 January 2013

Safer Internet Competition

Starter


'We are asking for your contributions to our Safer Internet Day Live Internet radio show - they need to be no longer than 5 minutes and can be in the form of a radio show featuring; dramas, discussions, songs (written and performed by members of your team), interviews – in fact anything you like put into a radio style programme – around the theme of Safer Internet Day "Connect with respect".'

Watch this video clip explaining Safer Internet Day...




Main tasks


  1. Create a Wordle around any ideas you have around the theme of Safer Internet Day
  2. Come up with an idea for a radio show - you can work in groups or individually
  3. To start to write a script for your radio show



Plenary


Blog about what you have achieved this lesson

Tuesday, 15 January 2013

Zayne Entertainment - CD Cover

L/Os: To be able to follow a given brief

Starter - 5 minutes


If this is the answer.....


16% of their time


Then what is the question???



Main Task - 50 minutes



Please read the following email and follow the instructions...


Dear Sir/Madam,

I hope that the website is going well?! I have another job for you in the meantime...


We have just signed a new artist - Keane!! - and they need a new CD cover for their new single 'Home Land'. What with your fantastic logo design, we would like you to have a go at creating this! Here is a link to their previous CD covers for you to look through, but they really like their cover for Under The Iron Sea here:





Perhaps you could have a go at creating a cover from your own shapes in Adobe Illustrator?!

Could you post screenshots of your progress onto your blog as updates?? Then we can take a look and give feedback! 

Huge thanks,

Mike Hodgekin,
CEO at 'up-and-coming' Music Label Zayne Entertainment


Plenary - 5 minutes



Blog about your work!

Monday, 7 January 2013

Zayne Entertainment Letter Part 2




Please read the following email and follow the instructions...


Dear Sir/Madam,

Apologies for not getting in touch sooner, but Christmas has been a busy time for us here in LA! I hope you had a great break and are raring to go?!

We were wondering how the first page of the website 'Zayne Entertainment' was looking? And we were wondering if you could complete the entire website for us now? As going by your logo, it'll be fresh and funky!

We need four pages: About Us, Releases, Artists and Bands and Contact. See the attached form for more information on each section.

Don't forget, that we really liked the website design of www.reverbnation.com - as it is both cool and professional but not over-complicated. They are aimed at the same audience too - young and trendy!

Could you post screenshots of your progress onto your blog as updates?? Then we can take a look and give feedback! Don't forget to show off your final logo design on each page too - to give the website some consistency!

Huge thanks,

Mike Hodgekin,
CEO at 'up-and-coming' Music Label Zayne Entertainment



More_info_on_each_page.pdf Download this file

Tuesday, 11 December 2012

Christmas Animation

Your task is to produce a christmas animation!!

 
Your criteria...

Your animation MUST:
  1. Include a coloured background
  2. Include an image of either a) santa or b) a tree c) a star
  3. Be between 10 and 30 seconds long
  4. Be exported as an animated GIF and added to your blog - see below for instructions
A few things to get you started......
 
 
Create a new ActionScript 3.0 file
 
 
Click on the New Layer button to add more layers
 
 
Add shapes or line drawings to your stage area
 
 
 
 
Add keyframes by right mouse clicking onto the correct frame
 
 
...You are now ready to animate!!!!!!!!
 
 
 
Here's how to export so that you can Publish to your blogs:
 
 
Go to 'Publish Settings':

 
Tick GIF image:

 
Choose Animated:

Lastly, click 'Publish'
Your animation will save as an animated GIF into the same folder
Now you can add it as a movie to your blog :-)
 
 

Monday, 26 November 2012

Website for Zayne Entertainment

Please read the following email and follow the instructions...

Dear Sir/Madam,

I really liked your logo design for Zayne Entertainment - I thought that it was fresh and funky! We are now after a very simple website using that style and wondered if you could help us? We really like the website design of www.reverbnation.com so if you could take this as a starting point that would be great.

If you could create the first page of the website for now and take a printscreen of it and post it on your blog, we can take a look and go from there. Don't forget to show off your final logo design!!

Huge thanks,

Mike Hodgekin,
CEO at Zayne Entertainment


Here are some simple steps (1-7) to get you started - follow them all :-)

1. Create a new folder inside 'Sites' and call it 'Zayne_Website'
2. Open Adobe Dreamweaver and Create New HTML (see below)


3. Select 'Split' screen (see below)
4. Copy and paste this text into your code side...
<!DOCTYPE html>
<html>
<body>

<h1>My First Heading</h1>

<p>My first paragraph.</p>

</body>
</html>


5. Save a copy of your Zayne Entertainment logo as a JPEG into 'Zayne_Website'
6. Now, try adding your logo image (see below). Here is the code to add:
<img src="logo.jpg" width="100" height="100">


7. Experiment with some other HTML examples here:
http://www.w3schools.com/html/html_examples.asp

If you get really stuck, you can follow these tutorials!!!

Have fun :-D

Tuesday, 20 November 2012

Logo Designing for a Specific Audience


L/Os:
To develop your understanding of the term 'target audience'
To begin to develop your design ideas for a logo, meeting a specific design brief
To develop your Adobe Illustrator skills



Starter - 5 minutes: 

Take a look at this example logo and answer the questions...
  • Can you describe the logo? What elements make up the logo itself?
  • What makes it a good logo?
  • Can you identify the target audience* for it? 
  • Can you highlight key features which make the logo appealing to teenagers?
*Reminder: What is a target audience???























Main Task - 40 minutes:


You have already created a logo for your own company and brand and now you are to complete a project brief for another company -  a REAL one!!! Take a look at this brief (AKA your criteria!!) for a logo:


Discussion:
How could you make this logo idea appeal to teenagers? What kind of techniques could you use?

...As well as develop it, you need to show that you can use new techniques and tools in Adobe Illustrator

Experts - we need you!!! Are you confident in Illustrator or with any specific tools such as the following? *Greens and Golds up for grabs :-) 



Extension Task:

Compare your design to the ones submitted:


https://www.mycroburst.com/contests/zayne-entertainment

You can also look at the logo designs submitted for the pun.net logo (the design team that the school use!!):

http://www.mycroburst.com/contests/punnet-corporate-identity

Mini Plenary - 5 minutes:



Save your logo onto the Write Drive and showcase it
Receive feedback using 2 stars and a wish!






Plenary - 5 minutes:




Above is the winning design...

Using your Blog, write about what you have learnt this lesson about logo designing for a specific target audience. Also describe the techniques and tools that you have learnt. Extension: Compare your logo to the winning design.

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