Friday 23 October 2015

CA Hour 17

L/O 1 - To be able to convert ASCII codes

L/O 2 - To be able to show evidence of your testing

Outcomes:

Red - You will have used Python Code to import random numbers/characters
Amber - You will have used Python Code to create a loop the random numbers/characters
Green - You will have used Python code to concatenate the numbers/characters
You will also be able to add all testing to the table under the Testing and Evaluating section of your CA

Starter - 10 min

Using the ASCII table, can you decipher the two keywords in front of you??


Then can you create a third message for someone else to decipher??

Main Task - 50 min



RED TASK - 20 minutes

  1. Open your Python menu in IDLE (Python)
  2. Open your Controlled Assessment document in Microsoft Word
  3. Make sure that the import code from last lesson is added to your Python menu
  4. Make sure that the code to read the file is added to your Python menu
  5. Look at the RAG worksheet. What do you think each line of code does? Add a hashtag next to each line with a comment stating what it does



AMBER TASK

IF YOU WERE NOT HERE LAST LESSON:
Create a new file in IDLE (Python)..
Add the RED TASK code into it and run it. What does it do??
Using the AMBER TASK code, update your code and run it again

GREEN TASK

Using the GREEN TASK code, update your code and run it again


EXT TASKS

What do the following words mean:

  1. Erroneous
  2. Extreme
  3. Valid
  4. Invalid

Add a new column to your Testing & Evaluating table with the heading Erroneous/Extreme/Valid/Invalid



Add your new testing results to the Testing & Evaluating table

In your Controlled Assessment document, under the heading Testing & Evaluating, make sure you have inserted a table like the one below and added AT LEAST 4 entries 

Now add all of your NEW testing to the table



Plenary - 5 minutes

Save the code as CA_Task3

Promote it

Lesson Objectives 
L/O1 - To appreciate the key features of an effective promotional advert
L/O2 - To develop resources for your promo 


Outcomes
Red - You will have created resources for your promo
Amber - You will have created a promo that has some success in persuading people to play
Green - You will have created a promo that is effective in persuading people to play







  • Use http://www.screencast-o-matic.com/ to record video clips of your game in action for your advert
  • Record at least 1 clip for each level of your game
  • Try to make the clips exciting and show as many different aspects of your game as you can

  • Top Tip 1 - when you have finished a clip click publish to video file
  • Top Tip 2 - choose windows media as the video type
  • Top Tip 3 - turn show mouse cursor off

Promote it 2

Lesson Objectives 
LO1 - To develop your game promo

Outcomes
Red - You will have finished recording clips of your game
Amber - You will have collected / created any other resources for your promo
Green - You will have begun editing your promo


RED TASK

  • Use http://www.screencast-o-matic.com/ to record video clips of your game in action for your advert
  • Record at least 1 clip for each level of your game
  • Try to make the clips exciting and show as many different aspects of your game as you can
    • Top Tip 1 - when you have finished a clip click publish to video file
    • Top Tip 2 - choose windows media as the video type
    • Top Tip 3 - turn show mouse cursor off






AMBER TASK
  • Collect / create any other assets you will need for your advert - MAKE SURE TO RECORD THEM IN YOUR ASSETS TABLE
  • PEGI Rating Sign / Clip
  • Music and / or voice over
  • Console logos / videos
  • Quotes about your game

GREEN TASK

  • Use Windows Moviemaker to create your promotional TV advert.
  • It must include:
    • A PEGI rating
    • Video clips of your game in action
    • Suitable music / voice overs
    • Comments and quotes about your game
    • A release date 
    • What console(s) it will be released on
HELP

If you need some help with movie make then use the YouTube Playlist below
You need to use the next button to scroll through the videos on this playlist.


Buttons and Sprites

L/O1 -To understand how to create a button in GameMaker so that you can set up a menu system for your game

L/O2 - To understand what testing is and appreciate it's importance


Red - You will have created buttons to ensure that your game can be played

Amber - You will have created a sprite
Green - You will have added a sprite to your game and tested your game

Starter - 15 minutes


RED TASK

Using the video below, load all of your screens into the game and create a set of working buttons


Main - 40 minutes


AMBER TASK

Create a sprite to be either 32x32 or 64x64  or 96x96 pixels
Save a copy as a .ai
Save a second copy as a .png


GREEN TASK

Click the red pacman button to create new sprites in gamemaker and load in what you have made


Plenary - 5 minutes

  • IF YOU HAVE NOT DONE SO ALREADY download the 4 parts of the Development Log  by clicking HERE
  • Save them in Sites --> DA204SPB --> Evidence --> Development Log
  • Copy and paste your rules from rules log into the formative testing section
  • Test your game to see if your buttons work correctly - record your results in the development log and fix any problems

Wednesday 21 October 2015

Moodboards: L5

L/O1 - To be able to update your own work
L/O2 - To be able to develop your moodboard
L/O3 - To be able to explain the reasons behind your moodboard selections

Red - You will have collected all the resources that you will need for your moodboard
Amber - You will have created a moodboard
Green - You will photographed and annotated your moodboard work


Starter - 5 minutes


RED TASK

  1. Respond to my game overview feedback comments and re-save
  2. Open Adobe Dreamweaver
  3. Open homepage.html
  4. Link your amended game overview to your homepage.html
  5. Check that I have seen it using the progress tracker HERE

Main - 50 minutes


AMBER TASK

Complete your moodboard

GREEN TASK

Once you have finished, take a photograph of your moodboard and start to annotate it. Take a look at an A* examplar piece of work HERE

EXT TASK

Example 1 (Click here to see my Final Game)
Example 2 (Click here to see my Final Game)
Example 3 (Click here to see my Final Game)
Example 4 (Game)
Example 5 (On a mission.exe)


Plenary - 5 minutes


Give each other two stars and a wish for moodboard images

Wildern Radio Taster Lesson

Screens and buttons

L/O1 -To understand how to create a button in GameMaker so that you can set up a menu system for your game

L/O2 - To understand what testing is and appreciate it's importance

Red - You will have chosen a suitable game template

Amber - You will have added backgrounds to your rooms
Green - You will have added buttons to make your game interface work

Starter


Download a Game Template below and save into your GAME folder inside DA204SPB

Main


RED TASK

Save a second copy of each of your screens as a PNG
Open your GameMaker template
Use the Create a Background button to load your screens into the game


For each room set the correct background


AMBER TASK

Create each sprite to be either 32x32 or 32x64 pixels
Save a copy as a .ai
Save a second copy as a .png


GREEN TASK

Using what you have learnt in today's lesson and using the video below if you need a reminder, load all of your screens into the game and create a set of working buttons



Plenary

  • Download the 4 parts of the Development Log  by clicking HERE
  • Save them in Sites --> DA204SPB --> Evidence --> Development Log
  • Copy and paste your rules from rules log into the formative testing section
  • Test your game to see if your buttons work correctly - record your results in the development log and fix any problems

Unit 1 Assessment: Reflection

L/O To be able to recall the topic of Computer Systems using revision and exam paper

Starter - 10 minutes

Take a look at your assessment paper answers and reflect on the comments using the R

Main - 40 minutes

RED TASK

Update Revision Notes in your books using the following links to help you:

Introducing Computers
Revise
Quiz

Reliability and Backing Up
Revise
Quiz

Ethics and Law
Revise
Quiz

AMBER TASK

Green Pen Books

Swap your book with a partner and use the green pens to write some feedback. You should include:

  • Comments on SPAG
  • Attitude Grade (E,C,I,P) for presentation and effort
  • 1 Target for each piece of work

GREEN TASK

ICT Workout

Click here for more revision on Computer Systems - username: wildern and password: factor43

Promote It L3

Lesson Objectives 
LO1 - To develop your game promo

Outcomes
Red - You will have finished recording clips of your game
Amber - You will have collected / created any other resources for your promo
Green - You will have begun editing your promo


RED TASK

  • Use http://www.screencast-o-matic.com/ to record video clips of your game in action for your advert
  • Record at least 1 clip for each level of your game
  • Try to make the clips exciting and show as many different aspects of your game as you can
    • Top Tip 1 - when you have finished a clip click publish to video file
    • Top Tip 2 - choose windows media as the video type
    • Top Tip 3 - turn show mouse cursor off






AMBER TASK
  • Collect / create any other assets you will need for your advert - MAKE SURE TO RECORD THEM IN YOUR ASSETS TABLE
  • PEGI Rating Sign / Clip
  • Music and / or voice over
  • Console logos / videos
  • Quotes about your game

GREEN TASK

  • Use Windows Moviemaker to create your promotional TV advert.
  • It must include:
    • A PEGI rating
    • Video clips of your game in action
    • Suitable music / voice overs
    • Comments and quotes about your game
    • A release date 
    • What console(s) it will be released on
HELP

If you need some help with movie make then use the YouTube Playlist below
You need to use the next button to scroll through the videos on this playlist.


Promote It L2

Lesson Objectives 
LO1 - To develop your game promo

Outcomes
Red - You will have finished recording clips of your game
Amber - You will have collected / created any other resources for your promo
Green - You will have begun editing your promo


RED TASK

  • Use http://www.screencast-o-matic.com/ to record video clips of your game in action for your advert
  • Record at least 1 clip for each level of your game
  • Try to make the clips exciting and show as many different aspects of your game as you can
    • Top Tip 1 - when you have finished a clip click publish to video file
    • Top Tip 2 - choose windows media as the video type
    • Top Tip 3 - turn show mouse cursor off







AMBER TASK
  • Collect / create any other assets you will need for your advert - MAKE SURE TO RECORD THEM IN YOUR ASSETS TABLE
  • PEGI Rating Sign / Clip
  • Music and / or voice over
  • Console logos / videos
  • Quotes about your game

GREEN TASK

  • Use Windows Moviemaker to create your promotional TV advert.
  • It must include:
    • A PEGI rating
    • Video clips of your game in action
    • Suitable music / voice overs
    • Comments and quotes about your game
    • A release date 
    • What console(s) it will be released on
HELP

If you need some help with movie make then use the YouTube Playlist below
You need to use the next button to scroll through the videos on this playlist.


Unit 2: CPU

L/O To be able to state the purpose of the CPU

Starter


Have a go at the Dingbats on the board!

Main


 

RED TASK


CPU research
a) Use the presentation above and your own research to complete Worksheet 1: The Central Processing Unit (CPU)

AMBER TASK


Revision and Test
a) Revise CPU and memory by clicking here
b) Complete the test on CPU and memory by clicking here

GREEN TASK/Homework
Download and complete this extension activity on the CPU

Plenary


Test your skills using this quiz on the CPU

Tuesday 20 October 2015

Gaming screens, objects and buttons

L/O1 -To understand how to create a button in GameMaker so that you can set up a menu system for your game

L/O2 - To understand what testing is and appreciate it's importance

Red - You will have chosen a suitable game template

Amber - You will have added backgrounds to your rooms
Green - You will have added buttons to make your game interface work

Starter


Download a Game Template below and save into your GAME folder inside DA204SPB

Main


RED TASK

Save a second copy of each of your screens as a PNG
Open your GameMaker template
Use the Create a Background button to load your screens into the game


For each room set the correct background


AMBER TASK

Create each sprite to be either 32x32 or 32x64 pixels
Save a copy as a .ai
Save a second copy as a .png


GREEN TASK

Using what you have learnt in today's lesson and using the video below if you need a reminder, load all of your screens into the game and create a set of working buttons



Plenary

  • Download the 4 parts of the Development Log  by clicking HERE
  • Save them in Sites --> DA204SPB --> Evidence --> Development Log
  • Copy and paste your rules from rules log into the formative testing section
  • Test your game to see if your buttons work correctly - record your results in the development log and fix any problems

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Year 10/11 Deadlines