Wednesday, 10 May 2017


Learning Objective: To develop your knowledge of game authoring
Outcome: Understand how to create and input Sprites using GameMaker



Task 1
Complete designs of the following:
- Main Character
- Enemy
- Collectable item
You can use pixel art or find an image from the internet.
What application would you use to edit an image from the internet?
How might you get rid of a background of an image?

Task 2
Open Game Maker
Save your game with an appropriate name in your game making Folder.

Task 3
Insert your sprites into your game.
Ensure you name them appropriately...why might you think we do this?
Save your game

1. Look around Game Maker, how could you find out how to create a room? What are objects? Why might you add a background to your game? How can you get help?
2. Create a room


Show a partner your game sprites.
Have they been inserted correctly?
Are the names appropriate?
Has the game been saved in the correct place?

What have you learnt today?
How do you create a sprite in game maker?
Have you learnt anything else about game maker?

Tuesday, 25 April 2017

GameMaker: Adding screens and buttons!

L/O - To develop your understanding of game making

OUTCOME - You will download a game template to insert screens and buttons into


Take a look at the following three games in Google Classroom - would you be able to use one of these templates for your own game?


RED TASK - Downloading a template

Download one of the game templates from Google Classroom and save in your DA204SPB - Products - Game area.

The platform game using tilesets

The platform game NOT using tilesets

The scrolling shooter game

AMBER TASK - Loading Screens in

  • Open all 5 of your screens in Photoshop (Main Menu, Instructions, Backstory, Win and Lose) 
  • Save each one as a JPEG
  • Open GameMaker and use the Create a Background button to load your screens into the template
  • For each room set the correct background

GREEN TASK - Creating Buttons

Using the video below, create a set of working buttons


  • Save your game into Sites --> DA204SPB --> Products --> Game
  • Test your game to see if your buttons work correctly - record your results in the Development Log A and fix any problems

Wednesday, 22 March 2017

Binary: Lesson 1

L/O: Identify the binary number system using conversion tables


What is binary?
What is denary?


Go to
Complete the binary challenges

What is binary?

What is denary?

Test your knowledge with these games:

Game 1

Game 2

Game 3


1. What is another name for binary?
2. Why can computers only communicate using binary?
3. Starting from the right-hand side what numbers are represented by the 8 bits in a binary number?
4. There are 10 types of people in the world; those who know binary and those who don’t. - Does this phrase make any sense? Why/why not?

Monday, 13 February 2017

Creating Sprites Lesson 1

L/O 1 - To continue to develop your knowledge of primary and secondary images L/O 2 - To continue to improve your graphic skills L/O 3 - To be able to discuss what assets you will be using for your game

Starter - 5 minutes

Today you can start to creating your assets for your game...

Write down all of your assets (characters, objects, backgrounds) or discuss with the person next to you

Main - 50 minutes

You can start to create your characters in Adobe Illustrator

Here is my example of how it looks in....

Adobe Illustrator

The game

Three things:
  1. The sprites must be 32X32 pixels in Adobe Illustrator
  2. They must have a transparent background
  3. You must save it for the web (go to File - Save for web and devices + choose png-24)


 Open Adobe Illustrator, choose one of these tutorials and try creating a character like the one above, using Adobe Illustrator! **Click on the monster to take you straight to the tutorial.

Extension: Explore Adobe Illustrator some more - check out some tutorials here:


Have a go at creating your first sprite!


Create the backgrounds that you will need for your 5 levels

    Plenary - 5 minutes


    Add assets to Assets Table!
    MAKE SURE that you save each assets as a PSD/AI and a PNG in your GAME folder

    Wednesday, 11 January 2017

    Diamond Hunt Lesson 2

    L/O To develop a set of instructions for the Diamond Hunt game 

    Starter - 5 minutes 

    1. Log on to your school email:

    2. Go to your Google Classroom and remind yourselves of the tasks you'll need to follow for the game

    3. Discuss with your partner

    Main - 50 minutes

    Red Task

    In section A of your evidence document write down a list of what your game will need to do

    Orange Tasks

    Using draw a flowchart for your Diamond Hunt game 

    Green Task
    Add evidence of your flowchart to your OCR Programming document

    Plenary - 5 minutes

    Add any evidence to your OCR Programming document


    Task 4

    Gaming Screens Lesson 1

    L/O - To appreciate what makes an effective game interface


    What is the game interface?
    What makes an effective game interface?
    What kind of game do you think these screens would be for?
    What makes them effective?


    Using Adobe Fireworks / Photoshop / Illustrator create an empty canvas for each of the screens that you will need:

    1. Main Menu
    2. Instructions
    3. Back Story
    4. Win Screen
    5. Lose Screen
    MAKE SURE that each canvas is 640 x 480 pixels in size
    MAKE SURE that you save each one as a PNG in your PRODUCTS folder

    Create the screens that you designed on your storyboards on the computer:

    1. Main Menu
    2. Instructions
    3. Back Story
    4. Win Screen
    5. Lose Screen
    MAKE SURE that you make any improvements needed from your storyboard feedback


    Create the backgrounds that you will need for your 5 levels
    MAKE SURE that you save each one as a PNG in your GAME folder



    Make sure that record your interface screens as primary assets and any image from the internet as secondary assets
    Make sure all of your game screens have been saved as PNG files
    Post your work from today's lesson on your blog

    Elite of the Week

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    Year 10/11 Deadlines