Tuesday, 6 October 2015

Gaming Screens: L1

L/O To appreciate what makes an effective game interface

Outcomes:

Red - You will have begun to develop your own game interface using your designs

Amber - You will have completed 5 screens for your interface

Green - You will have begun creating backgrounds for levels


Starter - 5 minutes

Take a look at the progress tracker HERE

Book yourself into a clinic NOW!!



What is the game interface?
What makes an effective game interface?


Main - 50 minutes


RED TASK

Using Adobe Fireworks / Photoshop / Illustrator create an empty canvas for each of the screens that you will need:

  1. Main Menu
  2. Instructions
  3. Back Story
  4. Win Screen
  5. Lose Screen

MAKE SURE that each canvas is 640 x 480 pixels in size
MAKE SURE that you save each one as a PNG in your PRODUCTS folder


AMBER TASK

Create the screens that you designed on your storyboards on the computer:

  1. Main Menu
  2. Instructions
  3. Back Story
  4. Win Screen
  5. Lose Screen

MAKE SURE that you make any improvements needed from your storyboard feedback

GREEN TASK

Create the backgrounds that you will need for your 5 levels
MAKE SURE that you save each one as a PNG in your GAME folder

Plenary - 5 minutes


DOWNLOAD THE ASSETS TABLE FROM HERE - make sure that record your interface screens as primary assets and any image from the internet as secondary assets
Make sure all of your game screens have been saved as PNG files
Post your work from today's lesson on your blog

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