Wednesday 4 January 2017

Gaming Screens: Lesson 1

L/O - To appreciate what makes an effective game interface

Starter



What is the game interface?
What makes an effective game interface?
What kind of game do you think these screens would be for?
What makes them effective?

Main


RED TASK
Using Adobe Fireworks / Photoshop / Illustrator create an empty canvas for each of the screens that you will need:

  1. Main Menu
  2. Instructions
  3. Back Story
  4. Win Screen
  5. Lose Screen
MAKE SURE that each canvas is 640 x 480 pixels in size
MAKE SURE that you save each one as a PNG in your PRODUCTS folder


AMBER TASK
Create the screens that you designed on your storyboards on the computer:

  1. Main Menu
  2. Instructions
  3. Back Story
  4. Win Screen
  5. Lose Screen
MAKE SURE that you make any improvements needed from your storyboard feedback


GREEN TASK

Create the backgrounds that you will need for your 5 levels
MAKE SURE that you save each one as a PNG in your GAME folder

Plenary


DOWNLOAD THE ASSETS TABLE FROM Google Classrooms 

Make sure that record your interface screens as primary assets and any image from the internet as secondary assets
Make sure all of your game screens have been saved as PNG files
Post your work from today's lesson on your blog

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