Wednesday, 14 October 2015

Gaming Screens: L3

L/O To appreciate what makes an effective game interface

Outcomes:

Red - You will have begun to develop your own game interface using your designs

Amber - You will have completed 5 screens for your interface

Green - You will have begun creating backgrounds for levels


Starter - 5 minutes


Look at your partners work from last lesson and give two stars and a wish on the post it note:


 


What do you think is effective about it?
What could they improve?
What do they need to do in today's lesson?


Using Adobe Fireworks / Photoshop / Illustrator create an empty canvas for each of the screens that you will need:
  1. Main Menu
  2. Instructions
  3. Back Story
  4. Win Screen
  5. Lose Screen

MAKE SURE that each canvas is 640 x 480 pixels in size
MAKE SURE that you save each one as a PNG in your PRODUCTS folder

Main - 50 minutes


RED TASK

Make a screen for your Main Menu screen


AMBER TASK

Make a screen for your Instructions screen
Make a screen for your Back Story screen


GREEN TASK
Make a screen for your Win screen
Make a screen for your Lose screen

EXT

MAKE SURE that you save a COPY of each one as a PNG in your GAME folder

Plenary - 5 minutes

Take a look at the progress tracker HERE

Book yourself into a clinic NOW!!

DOWNLOAD THE ASSETS TABLE FROM HERE - make sure that record your interface screens as primary assets and any image from the internet as secondary assets
Make sure all of your game screens have been saved as PNG files
Post your work from today's lesson on your blog

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