L/O To appreciate what makes an effective game interface
Outcomes:
Red - You will have begun to develop your own game interface using your designs
Amber - You will have completed 5 screens for your interface
Green - You will have begun creating backgrounds for levels
Starter - 5 minutes
Look at your partners work from last lesson and give two stars and a wish on the post it note:
What do you think is effective about it?
What could they improve?
What do they need to do in today's lesson?
Using Adobe Fireworks / Photoshop / Illustrator create an empty canvas for each of the screens that you will need:
- Main Menu
- Instructions
- Back Story
- Win Screen
- Lose Screen
MAKE SURE that each canvas is 640 x 480 pixels in size
MAKE SURE that you save each one as a PNG in your PRODUCTS folder
Main - 50 minutes
RED TASK
Make a screen for your Main Menu screen
AMBER TASK
Make a screen for your Instructions screen
Make a screen for your Back Story screen
GREEN TASKMake a screen for your Win screen
Make a screen for your Lose screen
EXT
MAKE SURE that you save a COPY of each one as a PNG in your GAME folder
Plenary - 5 minutes
DOWNLOAD THE ASSETS TABLE FROM HERE - make sure that record your interface screens as primary assets and any image from the internet as secondary assets
Make sure all of your game screens have been saved as PNG files
Post your work from today's lesson on your blog
No comments:
Post a Comment