Showing posts with label 9pIs1. Show all posts
Showing posts with label 9pIs1. Show all posts

Monday, 20 July 2015

Friday, 17 July 2015

Royalty Free Sound

Take a look at these royalty-free sound websites:

http://incompetech.com/music/royalty-free/

http://www.bensound.com/

Which style would suit your game?
Which could you use as background music? 

Monday, 13 July 2015

Checklist

L/O - To be able to track your own progress

OUTCOME - You will update the checklist which will allow me to update the progress tracker

Starter - 10 minutes


1. Take a look at the progress tracker/Changing Worlds Checklist


2 Open up your ePortfolio in Adobe Dreamweaver

3. Tick off every piece of evidence as a) done and/or b) on ePortfolio

4. Update your ePortfolio by linking all completed documents

Main Tasks - 45 minutes


Red Tasks

Add everything to your ePortfolio by linking all completed documents

Amber Tasks

Continue editing your sprites/backgrounds for your game using (unless different):

  • 32x32 pixels for sprites
  • 640x480 pixels for backgrounds


Green Tasks

Test your game and add testing to Development Log A

Plenary - 5 minutes


Get 2 Stars and a Wish feedback from a peer / me...




...and add this feedback to Development Log B/C

Friday, 10 July 2015

COVER FOR 9P1 / 9N1

Starter - 5 min


Watch the video and think about the strengths/weaknesses of the game...




Main - 50 min


You are going to write a Magazine Review for the Angry Birds game above using this document (**and printed**):

https://docs.google.com/file/d/0B9fI45E6a9sKb25KLUYyTXk0ZEU/edit?usp=sharing

  1. Click on the link above/**use the printed copy**
  2. Go to 'File - Download' and download it from Google Drive into your Evidence folder inside D204SPB
  3. Fill in the Review - filling in all of the sections
  4. Extension: Open the Angry Birds video in a new tab on your Internet Browser and take printscreens of different scenes and paste them into your review on Word/**Draw scenes from the game**

Extension

Using plain paper, start to design a magazine review for your own game

Plenary - 5 min


Give each other 2 stars and a wish feedback

Monday, 6 July 2015

Your game so far...

L/O 1 - To develop your knowledge of the Gamemaker actions in order to improve your game

OUTCOME 1 - You will use a range of different actions in order to improve your game.

Starter - 10 minutes


Click HERE and comment on anything you have COMPLETED e.g. your menu screen, instruction screen, at least 5 working levels...


Main Tasks - 45 minutes


Red Tasks

At least two levels completed

Amber Tasks 

Received another THREE feedback comments on your game and add them to  Development Log: Section B

Remember .... Good feedback points:
  • Constructive criticism suggesting ways to improve work
  • A range of positive and negative comments
  • Questions which encourage reflection
  • Suggesting follow up work and comment
  • Use the adjective sheets to help!!

Green Tasks

Tested your game and add testing to Development Log A
Assets Table up to date

Extension Tasks  


Try out this tutorial for pausing your game
Try out this tutorial for creating an animated sprite and then this tutorial for getting it into Gamemaker

Experts - we need you!! Gold eRefs!!

Mini-Plenary - 5 minutes

Get 2 Stars and a Wish feedback from a peer ...

...and add this feedback to Development Log B

Feedback and Improvements

L/O 1 - To be able to give critical feedback in order to encourage reflection

L/O 2 - To develop your knowledge of the Gamemaker actions in order to improve your game

OUTCOME 1 - You will give each other feedback on your games so far and record this in your Development Log: Section B. 

OUTCOME 2 - You will use a range of different actions in order to improve your game.


Starter - 10 minutes


In groups, match the actions to the descriptions. Here is an example:


How could you use some of these actions to improve your game?

Main Tasks - 45 minutes


Red Tasks

Main character sprite created and moving in game (
32x32 pixels for sprites)
Backgrounds for your game into GameMaker (640x480 pixels for backgrounds)
At least one level completed

Amber Tasks 

Received another THREE feedback comments on your game and add them to  Development Log: Section B

Remember .... Good feedback points:
  • Constructive criticism suggesting ways to improve work
  • A range of positive and negative comments
  • Questions which encourage reflection
  • Suggesting follow up work and comment
  • Use the adjective sheets to help!!

Green Tasks

Tested your game and add testing to Development Log A
Assets Table up to date

Extension Tasks  


Try out this tutorial for pausing your game
Try out this tutorial for creating an animated sprite and then this tutorial for getting it into Gamemaker

Experts - we need you!! Gold eRefs!!

Mini-Plenary - 5 minutes

Get 2 Stars and a Wish feedback from a peer ...

...and add this feedback to Development Log B

Friday, 26 June 2015

Commenting on your Google spreadsheet

L/O - To be a self manager

OUTCOME - You will work you way through your checklist

Starter - 10 minutes

  1. Open the Google Spreadsheet Marksheet by clicking on the image below
  2. Find your name at the bottom and click on it to see my comments 
  3. What do you need to do during this 'catch up lesson'???
  4. Do you know how to reply to comments to inform me of your progress?

Main Tasks - 45 minutes


Red Tasks


Main character sprite created and moving in game (
32x32 pixels for sprites)
Backgrounds for your game into GameMaker (640x480 pixels for backgrounds)

Amber Tasks

Completed at least one level
Assets Table up to date

Green Tasks

Tested your game and add testing to Development Log A

Plenary - 5 minutes

Add your testing to Development Log A
Comment on your Google Marksheet

Monday, 22 June 2015

Testing your game

L/O - To be a self manager

OUTCOME - You will work you way through your checklist

Starter - 5 minutes

  1. Open your Development Log: Section A
  2. How many aspects of your game have you tested?
  3. Write it on a post it as we will come back to this at the end of the lesson...

Main Tasks - 50 minutes


Red Tasks

Main character sprite created and moving in game (
32x32 pixels for sprites)
Backgrounds for your game into GameMaker (640x480 pixels for backgrounds)

Amber Tasks

Completed at least one level
Assets Table up to date

Green Tasks

Tested your game and add testing to Development Log A

Plenary - 5 minutes

Add your testing to Development Log A

Friday, 19 June 2015

eSafety Lesson

A GLOBAL DAY OF UNITY & POSITIVITY

Stop Cyberbullying Day is an annual day where everybody can get involved and make a difference both on and off-line. We are asking everybody who cares about cyberbullying and online hate campaigns to join our growing movement for action against online bullying and to help us create a much safer more enjoyable environment for our children’s future. Click here for more information https://www.cybersmile.org/stop-cyberbullying-day.



Lesson year 7-10



Resource 1 - Click here for starter activity

Resource 2 - Click here for the character template




Monday, 15 June 2015

Feedback

L/O - To be able to give critical feedback

OUTCOME - You will give each other feedback on your games so far and record this in your Development Log: Section B

Starter - 10 minutes

Competition!!GREEN VS PURPLE!


  1. Open your Development Log: Section B
  2. Write the number of rows you have filled in on your post it note 
  3. Open up your game
  4. Swap seats with someone with the same coloured post it as you and write 2 stars and a wish in the next row
  5. This lesson you must try to get as much peer feedback as possible and the post it colour with the highest number gets the Golds!


Main Tasks - 45 minutes


Red Tasks

Main character sprite created and moving in game (
32x32 pixels for sprites)
Backgrounds for your game into GameMaker (640x480 pixels for backgrounds)

Amber Tasks

Completed at least one level
Assets Table up to date

Green Tasks

Tested your game and add testing to Development Log A


Plenary - 5 minutes


Get 2 Stars and a Wish feedback from a peer ...





...and add this feedback to Development Log B

Friday, 12 June 2015

Testing

L/O 1 - To develop your game by adding and testing sprites 
Outcomes:
Red - You will have added your main character sprite into your game
Amber - You will have tested your character
Green - You will have developed and tested new sprites for your game

Starter


Open your Development Log A - how many events have you tested so far? Write it on a post it!



Main



RED TASK 

Use Adobe Illustrator to create sprites for your game
Collect copyright free sprites from the internet


AMBER TASK 
Add the sprites into level one for your game
Test and update your Development Log A - Formative Testing and Assets Table 


GREEN TASK 
Create or collect backgrounds and tilesets for your game
Add them into your game
Test and update your Development Log A - Formative Testing 

Plenary


How many events have you tested?

1-3?
4-6?
7-9?

Wednesday, 10 June 2015

Developing Your Game

L/O 1 - To develop your game by adding and testing sprites 
Outcomes:
Red - You will have added your main character sprite into your game
Amber - You will have tested your character
Green - You will have developed and tested new sprites for your game

Starter


How many assets are in this room?! First correct answer gets a GOLD!

 


Main



RED TASK 

Use Adobe Illustrator to create sprites for your game
Collect copyright free sprites from the internet


AMBER TASK
Add the sprites into level one for your game
Test and update your Development Log A - Formative Testing and assets table


GREEN TASK
Create or collect backgrounds and tilesets for your game
Add them into your game
Test and update your Development Log A - Formative Testing 

Plenary


Update your assets table and your development logs

Open Adobe Dreamweaver 
Open your DA204 Homepage 
Link up your: 
Assets Table 
Development Section A 
Development Section B 
Development Section C 
Development Section D 

Monday, 8 June 2015

Progress Tracker: Lesson 2

L/O - To be able to track your own progress

OUTCOME - You will update the checklist which will allow me to update the progress tracker

Starter - 10 minutes


1. Take a look at the progress tracker/Changing Worlds Checklist


2 Open up your ePortfolio in Adobe Dreamweaver

3. Tick off every piece of evidence as a) done and/or b) on ePortfolio

4. Update your ePortfolio by linking all completed documents

Main Tasks - 45 minutes


Red Tasks

Add everything to your ePortfolio by linking all completed documents

Amber Tasks

Continue editing your sprites/backgrounds for your game using (unless different):

  • 32x32 pixels for sprites
  • 640x480 pixels for backgrounds


Green Tasks

Test your game and add testing to Development Log A

Plenary - 5 minutes


Get 2 Stars and a Wish feedback from a peer ...




...and add this feedback to Development Log B

Friday, 5 June 2015

Progress Tracker

L/O - To be able to track your own progress

OUTCOME - You will update the checklist which will allow me to update the progress tracker

Starter - 10 minutes


1. Take a look at the progress tracker/Changing Worlds Checklist



2 Open up your ePortfolio in Adobe Dreamweaver

3. Tick off every piece of evidence as a) done and/or b) on ePortfolio

4. Update your ePortfolio by linking all completed documents


Main Tasks - 45 minutes


Red Tasks

Add everything to your ePortfolio by linking all completed documents

Amber Tasks

Continue editing your sprites/backgrounds for your game using (unless different):

  • 32x32 pixels for sprites
  • 640x480 pixels for backgrounds


Green Tasks

Test your game and add testing to Development Log A


Plenary - 5 minutes


Get 2 Stars and a Wish feedback from a peer ...





...and add this feedback to Development Log B

Monday, 1 June 2015

Feedback

L/O 1 To develop your knowledge of using sprites in Gamemaker

L/O 2 To be able to give good feedback


Starter


Open Development Log - Section B User Feedback
Get a partner to play your game and add feedback comments using 2 Stars and a Wish

Main


RED TASK

Finish your main character sprite
Save it for web and devices as a PNG 24
Add your main character into your game


AMBER TASK

Test your game does the main character work correctly
Update Development Log A - Formative Testing


GREEN TASK

Create any other sprites that you need for your game (enemies, objects)
Add them into your game
Test and update your Development Log A - Formative Testing

Plenary


Open Development Log - Section B User Feedback
Get a partner to play your game and add feedback comments

Wednesday, 20 May 2015

Your coursework so far...

L/O - To continue to develop your knowledge of GameMaker screens and buttons

Starter 


What should you have so far? 

1. Game Overview
2. Moodboard Annotations
3. Assets Table (started)
4. Storyboards:


  • Main Menu
  • Instructions Screen
  • Back Story
  • Level1
  • Level2
  • Level3
  • Level4
  • Level5
  • Win Screen
  • Lose Screen

5. Development Log

  • Section A - Formative Testing (started)
  • Section B - User feedback (downloaded)
  • Section C - Teacher comments (downloaded)
  • Section D - Design Changes (downloaded)
6. A game with:
  • Menu
  • Instructions
  • Backstory
  • Win Screen
  • Lose Screen
  • A moving character

Main 



RED TASK

Open Development Log A - Formative Testing in Word and ensure you fill it in throughout the lesson


AMBER TASK

Create any screens and/or sprites that you need for your game

GREEN TASK

Create any buttons and/or screens that you need for your game. Make sure that you test them and record the results in your Development Log A


Plenary


Test each others games and give feedback

Monday, 18 May 2015

Changing Worlds: Buttons and Testing... Part 2

L/O - To develop and test a fully working interface


OUTCOME:You will have added all interface screens into your game and made all buttons and then record your testing


Starter


Open your Development Log from last lesson
Swap with a partner and give each other feedback

Main Tasks


RED TASK

1. Download all 4 parts of the development log by clicking HERE
2. Save all of them in Sites --> DA204SPB --> Evidence --> Development Log
3. Open Development Log A - Formative Testing in Word
4. Open your Rules Log in Word


AMBER TASK

5. Copy the event and action columns of the rules log and paste them into the event and what should happen column of the development log
6. Test the buttons you made in yesterday's lesson and record the results in your development log

GREEN TASK

7. Finish any missing buttons and/ or screens that you need for your game. Make sure that you test them and record the results in your development log

Plenary


Save your 
Development Log A - Formative Testing in Word

Friday, 15 May 2015

Changing Worlds: Buttons and Testing

L/O - To develop and test a fully working interface


OUTCOME:You will have added all interface screens into your game and made all buttons and then record your testing


Starter


  • Why is testing so important when building a game?
  • What different kinds of testing are there?


Main Tasks

RED TASK

1. Download all 4 parts of the development log by clicking HERE2. Save all of them in Sites --> DA204SPB --> Evidence --> Development Log
3. Open Development Log A - Formative Testing in Word
4. Open your Rules Log in Word


AMBER TASK

5. Copy the event and action columns of the rules log and paste them into the event and what should happen column of the development log
6. Test the buttons you made in yesterday's lesson and record the results in your development log

GREEN TASK

7. Finish any missing buttons and/ or screens that you need for your game. Make sure that you test them and record the results in your development log

Plenary


Save your 
Development Log A - Formative Testing in Word

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Year 10/11 Deadlines