Tuesday, 11 October 2016

Diamond Hunt Lesson 3

L/O To understand what you have to do for Diamond Huntk
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OUTCOME You will have written a plan for your Diamond Hunt
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Starter - 5 minutes

  • Open your OCR Programming document in Google Classroom
  • Open your Diamond Hunt game in Scratch 2
  • Have you completed Task B and evidenced/annotated it? You can do this in Scratch or the Google Document - I don't mind!
  • How far through the coursework did you get?


Main

RED TASK - DIAMOND HUNT TASK C

Add the code for the Diamond Sprite so that it hides if it touches the miner. The variable diamond should increase by 1.

Use these 5 blocks to complete this task:


Test your program works and then add a screenshot to your evidence document

 AMBER TASK - DIAMOND HUNT TASK D

D) Add a sprite of your choice and call it monster. The monster should chase the miner. It will do this by pointing towards the miner and moving one step. It should repeat this process until it is touching the miner

Use these blocks to complete this task:


GREEN TASK - DIAMOND HUNT TASK E

Add code to your monster so when it is touching the miner its says game over and stops all the scripts

Use the blocks to complete this task:



Test your program works and then add a screenshot to your evidence document

EXT TASK - DIAMOND HUNT TASK F

Add code to the blocks you used in (b) so that after the miner has said "I'm going to be rich" that part of the program waits until 5 diamonds have been collected. The miner should then say "I win" for one second before the program stops

Use the blocks to complete this task:



    Plenary


    Make sure that you have screenshots of your work into your 
    OCR Programming document
    Annotate your screenshots to explain what you have done for each task

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