Thursday, 6 October 2016

Diamond Hunt Lesson 2

L/O 1: To develop programming planning skills using flowcharts
L/O 2: To develop programming skills using Scratch

Starter - 15 minutes

  1. Open your Wildern email - click here for a shortcut --> mail.wildern.hants.sch.uk
  2. Open your OCR evidence document  from Google Classrooms
  3. Go to Google Drive and find your draw.io flowchart from last lesson
  4. Complete the flowchart based on the Diamond Hunt game
  5. Save it as an image
  6. Insert it into the OCR evidence document under FLOWCHART OF HOW THE GAME WILL WORK

Main


RED TASK

Create a Diamond Hunt folder inside your Sites folder
Download the Diamond Hunt.sb file from Google Classrooms
Save it into the Diamond Hunt folder you've just created


AMBER TASK

Complete Task B of the task sheet 

  1. Add code to the Miner sprite so that when the Green flag is pressed the miner says "I'm going to be rich" for 1 second
  2. Use the say block to complete this task 
  3. Test your program works and then add a screenshot/snipping tool image to your evidence document

GREEN TASK

Complete Task C of the task sheet 
  1. Add the code for the Diamond Sprite so that it hides if it touches the miner. The variable diamond should increase by 1.
  2. Use these 5 blocks to complete this task: 
  3. Test your program works and then add a screenshot/snipping tool image to your evidence document

Plenary

  1. Peer assess a partner's flowchart
  2. Give them 2 positives and 1 improvement.
  3. Does the flowchart flow?
  4. Have they used the right symbols?

Homework


Complete flowchart

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