Wednesday, 6 January 2016

Scratch Lesson 2

L/O - To understand how to use selection programming using 'if' statements

Starter


Main

RED

'If' in Scratch...a) Launch your Scratch game from last lessonb) Add some code blocks to your game for the enemy sprite that:
  • makes the enemy sprite move in a random direction
  • if touching the edge bounce away
Try experimenting with the degrees and steps














AMBER



GREEN 

'If Else' in Scratch...
a) Edit the code blocks of your main character sprite to include an 'If Else' statement
Try changing the 'mouse down?' block and the timings on 'say'













EXT

Add in some If and If Else statements of your own into the game

Plenary



a) Open your Scratch Evidence Document that you started last lessonb) Complete the Lesson 2 sectionc) Save your work

Homework

Complete the next TASK 4  in your Blue HomeStudy Booklet
Due in next lesson - Tuesday 12th January

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