L/Os:
To develop and test your game in order to meet the SPB criteria
To be able to explain what the player has to do
Outcome: You will make changes to your game and update all documents, including your Test Plan. You will start an Instructions booklet
Starter - 10 minutes
1. Quick task: Think, Pair... Share!
THINK: What would you expect to see in an Instruction Manual for a game? How would it look? How would you go about creating this? Think about software.
PAIR: Discuss with the person next to you
SHARE: Share your ideas with the class
THINK: What would you expect to see in an Instruction Manual for a game? How would it look? How would you go about creating this? Think about software.
PAIR: Discuss with the person next to you
SHARE: Share your ideas with the class
Main Tasks - 40 minutes
Continue to develop your game using tutorials on missprymill.co.uk and YouTube / Experts
Start to design an Instructions Manual for your game
Test your game so far and update the Test Plan
Test your game so far and update the Test Plan
Extension Task: Next we will look at adding sound (track and effects). Blog about 1) which genre of music will suit your target audience 2) which software you could use to create an original soundtrack. Could you try using Button Bass and Audacity or similar?? Experiment!
**Greens and Golds for progress and GameMaker Experts**
**Greens and Golds for progress and GameMaker Experts**
Mini-Plenary - 5 minutes
- Swap seats with a Test Buddy and play their game so far. Where would you mark them for User Experience?
- Can you swap your colour?? How are you going to progress to the next colour??
Plenary - 5 minutes
Blog about what you have achieved this lesson and swap colours one last time.
Homework: Do you need to attend catch up clinics?? Add dates to your planners!!
Homework: Do you need to attend catch up clinics?? Add dates to your planners!!
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